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February 3
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:iconnightofgoddess:
:star: Zelda Ocarina of Time :star:

OMGGGGGGGG :iconohmygoooodplz:

Our loved that I liked more I used Paint Tool SAI more after I've been a program Photoscape (Posted text), I know this only has Lost Woods (near Kokiri Forest and Hyrule Field) enters the game more of zelda, I even this remake. :iconstephencolbertomgplz:

The conversation Saria the link:

Link: I left Kokiri forest
Saria: Wait I tell you.
Link: Ok
Saria: Can I take your ocarina to give the fairy gift to you.
Link: Thanks
Saria: Link ... You can take your good time travel, can go can go Hyrule Field.
Link: Sure ... Fui. ..
Saria: Sincere ... Sad ...

LOVE IS MY ART's!!!!!!!! :iconpervyalissaplz:

--
:iconreadplz::iconreadplz::iconreadplz::iconreadplz::iconreadplz::iconreadplz::iconreadplz::iconreadplz:

:icontransparentplz::icontransparentplz::police: No Steal :police:

:iconreadplz::iconreadplz::iconreadplz::iconreadplz::iconreadplz::iconreadplz::iconreadplz::iconreadplz:


2013 Copyright by NightofGoddess (c)
TLoZ: Ocarina of Time for Artwork (c)
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:iconlittleshag:
The memories flood my head. My first Zelda game... This piece is really good, yet it could use some pointers.

VALUES: By this, I mean light/dark. You are mostly centered around middle values, but when things go dark, they go super black, and when things go light, they're white. That gives a lot of artists an amateur and unprofessional look. Try to have conscience of how things would behave in real life.

SATURATION: Another common mistake. If you don't want your work to look kiddish, hold off from highly saturated things. What I mean is, don't use pure colors. Use muted tones for a more mature look. The only places things will get very saturated is at glowy things, like Navi. She should be super bright, super saturated, then fading to white.

LIGHTING: Think of things as 3D objects. Ask yourself where the light is coming from. Lighting is an essential part of any good drawing. It needs to make sense. Link would have some blue glow coming from Navi. The trunk passage thing would have shadow at the top, since light can't get there as easily. Light source > highlight > midtone > shadow > reflected light > CAST SHADOW. Just keep that little thing in mind along with light direction.

I strongly recommend watching Sycra and SinixDesign in YouTube. They know what they're talking about and are really good at explaining. Keep your work up! Never give up and always learn from experience!
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